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Sgs halls of montezuma
Sgs halls of montezuma













sgs halls of montezuma

In the orders menu, you can send commands down to your divisions. From the reports menu, you can also check out all the objectives on the map and see who owns them, and also what squad is supposed to occupy/liberate them for more points. In this screen you can see what squads are fit or tired, which ones have broken leadership, how many losses they've undertaken, even whether their supply lines have been cut off.

sgs halls of montezuma sgs halls of montezuma

X symbols or for infantry units, O's are for armor and -'s are for artillery.After you choose your scenario, and which side you want to be (usually one side has a big advantage over the other), you can call up detailed reports of all your squads. The game takes place on the typical strategy game hex map, using card to display your units.

#Sgs halls of montezuma full#

The interface didn't take as long to get used to as I thought it would, being able to nut most of it out and have a full game in a short 30 minute session. It's just like a classic game of Army Men, on a massive scale, using cards. That's where Halls of Montezuma: a history of the United States Marine Corps comes in. For some it never really goes away, and we long for being able to experience it again. The thrill that you got as your little green guys made a daring assault on the grey German base camp, throwing marbles and making that weird peow-peow noise stays with you for a long time. If you're a human male, you've probably played with army men at one point in your life (hopefully when you were young). This game recreates the command center.Let's face it. Most soldiers and Marines have never had the opportunity to see just what goes on inside the command centers, where the orders that they must follow come from. Is the information on enemy movements accurate, or did the player just send a division (thousands of men) to their deaths? Will they be able or willing to follow orders exactly? What happens if they are interrupted by the enemy, by weather, by terrain. Once the orders are given, the situation is really out of your control. Contact with the units is limited to the reports that they send back and the orders that the player sends out. There are hundreds of units to keep track of, and the player needs a way to keep them organized. This game gives some insight to the problems of command. They rely on those underneath them to report in. Commanders don't have a personal connection to each person under them. Unfortunately, it is a fact that there is a disconnect between soldiers in the field and the commanders in the command centers. They must try to cope with the unexpected that interferes with their progress-weather, enemies, terrain, fatigue, lack of supplies. Out in the field, their duty is to carry out orders to the best of their ability. Think for a moment about war from the perspective of the Marine. In this game the player replays historical battles in the wars with Mexico, World War I, World War II and the Korean War. history, and will have to deal with the same lack of face-to-face contact that plagues every higher-level military leader. The player will command some of the most famous battles in U.S. This game puts the player in the shoes of a Corps commander-a man responsible for several divisions-for the lives of thousands of men. But what happens when those giving the orders are blind? Blindness is a fact of life for commanders, who have to wait for their men to call in with information. Orders are expected to be followed exactly. The military is often painted in terms of precision.















Sgs halls of montezuma